The Battle Between Apple and Retro Game Emulators on the App Store

In a recent turn of events, Apple has rejected the submissions of iDOS 3 and UTM SE, two popular retro game emulators, on the App Store. Despite the fact that Apple has a guideline, 4.7, that allows for retro game emulators, the company deemed these specific submissions inappropriate. According to Apple, the reason for rejection was that the apps did not specifically emulate retro game consoles, which is a requirement under guideline 4.7. Chaoji Li, the developer of iDOS 3, expressed frustration with Apple’s decision, stating that Apple was unable to provide clear guidance on how to comply with their guidelines.

One of the major issues faced by developers like Li is the ambiguity surrounding Apple’s guidelines. When asked to clarify what constitutes a retro game console, Apple’s response was vague and unhelpful. This lack of transparency makes it difficult for developers to understand how to make their apps compliant with Apple’s rules. In the case of UTM SE, Apple also cited guideline 2.5.2, which states that apps must be self-contained and cannot execute code that introduces or changes app functionality. Despite UTM SE not including just-in-time compilation, Apple still rejected the app, further adding to the confusion.

Apple’s Inconsistency

Developers like Li and UTM are at the mercy of Apple’s unpredictable decision-making process. Apple’s refusal to provide clear guidance and the lack of consistency in their application of guidelines create frustration and uncertainty for developers. As the sole authority in the iOS ecosystem, Apple has the power to make arbitrary decisions without explanation. This unilateral control over app approvals leaves developers with little recourse when faced with rejection.

Apple’s recent openness to retro game emulators may be a response to increasing antitrust scrutiny. By allowing retro game emulators on the App Store, Apple may be attempting to show goodwill towards developers and regulators alike. Additionally, with the launch of support for third-party app stores in the EU, Apple is taking steps to comply with regulations such as the Digital Markets Act. These moves indicate a shift in Apple’s stance towards app developers and third-party apps, but the rejection of apps like iDOS 3 and UTM SE demonstrates the company’s continued control and inconsistency in the App Store.

The ongoing battle between Apple and retro game emulators highlights the challenges faced by developers in navigating Apple’s strict guidelines. The lack of clarity, consistency, and transparency in Apple’s approval process creates obstacles for developers looking to bring innovative apps to the App Store. As Apple continues to face scrutiny over its app policies, the fate of retro game emulators on the App Store remains uncertain.

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