The beloved feline simulator platformer, Stray, is set to captivate audiences once again, but this time on the big screen. Annapurna Animation, known for its exceptional lineup of movies, has announced its plan to adapt BlueTwelve’s award-winning game into an animated film. With its unique narrative and compelling characters, Stray’s transition to the silver screen is highly anticipated.
Robert Baird, co-leader of Annapurna Animation, described the film’s style as having a ‘hopepunk’ vibe. This genre relies on optimism as a weapon, offering a refreshing take on storytelling. Stray’s popularity played a significant role in its selection as the first project. The game revolves around a drone-equipped ginger cat’s adventure through the neon-lit alleys of a forgotten cyber city, evading machines and robots. Baird emphasized that Stray was chosen because it was ‘wildly popular,’ paving the way for an entertaining and engaging film.
Stray’s allure lies in its ability to allow players to experience the world through the eyes of a cat. The game captures the feline essence perfectly, allowing players to scratch walls, interact with objects, and even meow on command. As you navigate this dystopian world, you gradually uncover the mysteries it holds. Stray’s breakout popularity can be attributed to its instinctual and animalistic approach to puzzle-solving, leaving players captivated and eager to unveil the larger narrative.
Baird acknowledges the challenges they face in adapting Stray into a feature-length film. The game relies heavily on environmental storytelling, while dialogue primarily stems from B-12, a drone with the consciousness of a human scientist attached to the cat’s back. Translating these unique elements into a full-length film requires skill and creativity. Determining whether such a concept will resonate with a mainstream audience has been a crucial part of the decision-making process. Baird and Andrew Millstein, formerly of Blue Sky Studios, which created Ice Age, founded Annapurna Animation after the studio’s closure in 2021. Their experience and expertise are bound to ensure a successful adaptation of Stray.
Annapurna Animation continues to attract exceptional talent to its ranks. Nick Bruno, renowned director of Nimona, has joined the studio as an in-house filmmaker. He is already immersed in the development of an untitled original animated film, which promises to be ‘very high concept’ and ‘heartfelt.’ Alongside Bruno, Robert Wedge, the director of Ice Age, is currently working on a fascinating project called FOO. This animated title follows the comical journey of the first fish to venture out of water and into the unfamiliar land. Brace yourselves for laughter and delight!
The announcement of Stray’s animated film adaptation coincides with the triumph of various video game adaptations throughout the year. The Super Mario Bros. Movie has joined the prestigious billion-dollar club at the global box office, while HBO’s The Last of Us has garnered an impressive 24 nominations at the upcoming Emmy Awards, including one for Outstanding Drama Series. Despite challenges faced by the Gran Turismo movie due to the Hollywood labor strikes, the industry continues to show immense support and enthusiasm for video game adaptations.
Stray, the critically acclaimed game, is currently available on PC, PS4, PS5, Xbox One, and Xbox Series S/X, captivating players with its immersive world and engaging gameplay. However, fans will soon have the opportunity to experience the extraordinary narrative and lovable characters on the big screen. Although no release window has been announced for the animated film adaptation, anticipation is already climbing to new heights. Stay tuned for updates as this extraordinary journey unfolds.
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