Is the Price Worth It? Dragon’s Dogma 2 Breaks the $70 Barrier

In a bold move, Capcom has announced that its upcoming fantasy action-RPG, Dragon’s Dogma 2, will be priced at $69.99 in the US, breaking the $70 barrier for the base edition. This price point is not entirely surprising, as other games like Sony’s God of War Ragnarok and Warner’s Gotham Knights have already set similar prices. The decision to increase the price of video games is rooted in the belief that the current pricing model is not sustainable for developers. According to Capcom president Haruhiro Tsujimoto, development costs have skyrocketed while software prices have remained relatively stable. This has put pressure on the industry to find alternative revenue streams to sustain growth.

Tsujimoto’s comments during the Tokyo Game Show shed light on the pricing dilemma faced by developers. He argued that game prices should be higher to account for rising development costs and the need to increase wages for industry professionals. Tsujimoto believes that raising unit prices is a healthy option for businesses in the industry. Although some may argue that the current economic recession would deter consumers from buying high-priced games, Tsujimoto counters this by stating that people still seek out their favorite forms of entertainment despite challenging economic times. This indicates that high-quality games will continue to sell, even at a higher price point.

Is Dragon’s Dogma 2 Worth It?

Dragon’s Dogma 2’s pricing strategy raises the question: is the game worth the increased cost? While the first installment gathered a devoted fan base, the second game’s familiarity may not offer enough innovation to justify the higher price. Some argue that Dragon’s Dogma 2 is the game the first should have been, fulfilling director Hideaki Itsuno’s original vision. However, as an avid player of the first game, this argument holds less weight for me. I would prefer a sequel that builds upon the original’s strengths rather than attempting to redeem itself from past shortcomings. Based on the previews I have seen, I am not convinced that Dragon’s Dogma 2 justifies its price tag of £50+.

The issue of game pricing goes beyond the evaluation of a single title. It encompasses the larger question of how the industry can sustain itself in an era of increasing development costs. The costs of creating a game have risen exponentially since the days of the Famicom, but software prices have not kept pace. This disparity puts developers in a precarious position, as they strive to find ways to cover expenses while balancing the expectations and purchasing power of their audience.

An Evolving Industry

As the gaming industry evolves, so must its pricing strategies. While some argue that raising prices is necessary to support developers and ensure high-quality games, others worry about the affordability and accessibility of these experiences. The market needs to find a delicate balance to ensure that developers can continue creating innovative and engaging content without alienating their fan base.

The $70 price point set by Dragon’s Dogma 2 may be a sign of things to come. As development costs increase and wages rise, game prices will likely follow suit. This trend might cause some hesitation among consumers, who will need to carefully evaluate the value they receive for their money. However, if the industry can consistently deliver high-quality experiences, as Tsujimoto suggests, players may continue to support these price changes.

Dragon’s Dogma 2’s pricing decision is part of a larger discussion regarding the sustainability of the gaming industry. While the game may not justify its higher price based on what has been shown so far, it serves as a symbol of the changing economic landscape for developers. Moving forward, it will be crucial for the industry to find a balance between maintaining profitability and providing affordable experiences to gamers.


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